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MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

[FNV] my poor game has been brought to the face of god and couldn't withstand it. For a while it all looked normal, but then upon my fella dying, it broke, oh god it broke. Eyes are now doors. Textures are being switched around and sometimes aren't even there. Dying deletes saves or softlocks.

[FNV] my poor game has been brought to the face of god and couldn't withstand it. For a while it all looked normal, but then upon my fella dying, it broke, oh god it broke. Eyes are now doors. Textures are being switched around and sometimes aren't even there. Dying deletes saves or softlocks.
falloutnv.esm
SomeguySeries.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
TribalPack.esm
MercenaryPack.esm
CaravanPack.esm
Ambient Temperature.esm
FCOMaster.esm
FreesideOpen.esm
AWorldOfPain(Preview).esm
Momod.esm
More Perks.esm
More Perks for Dead Money.esm
NVStripOpen.esm
AWOPDeadMoney.esm
Inventory Access.esm
More Perks for Honest Hearts.esm
More Traits.esm
CFWNV.esm
More Perks for Old World Blues.esm
Brahmin Bess.esm
More Perks for Companions.esm
NevadaSkies.esm
AWSW.esm
YUP - Base Game + All DLC.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Extra Options.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
IWS-Core.esm
TheInheritance.esp
NewVegasBountiesII.esp
NewVegasBounties.esp
Vurt's WFO.esp
Legion Quests Expanded.esp
ScorchedSierra87thTribehelmets.esp
EVE FNV - ALL DLC.esp
FCO - NPC Changes.esp
outsidebets.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
Fellout.esp
Boacombat2glove.esp
MoMod-MCMMenu.esp
MoMod-NightSpawn.esp
AWOP-MoMod.esp
HUD Extended.esp
Lighten UP, New Vegas.esp
Lucky Lighter.esp
More Perks for Old World Blues Update.esp
More Perks for Dead Money Update.esp
More Perks for Companions Update.esp
Pickable Cave Fungus with OWB.esp
AG Supplementary Uniques-AllInOne.esp
StripOpenMain.esp
lexx_brahmin-betsy.esp
Bobblehunt.esp
DarNifiedUINV.esp
wpn_servicerifle_burstfire.esp
Rustyhwys.esp
HELIOS Outpost - Revamp.esp
RWD-NV v1.4 [Standard Version].esp
Weapon Retexture Project.esp
Fellout-OWB.esp
friendofnightforfellout.esp
Jump Fall Fixer.esp
HUD Extended - Ambient Temperature.esp
The Mod Configuration Menu.esp
FCO - Sweat.esp
FCO - GlowingOne.esp
ADAM - Rangers on Patrol.esp
AWOPDeadMoneyVendorPatch.esp
Powered Power Armor.esp
FCO + YUP.esp
CFW-PN-DLC.esp
CFW-DLC.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
Mojave Outpost - Revamp.esp
Ambient Temperature - PPA.esp
NCRTrooperOverhaul.esp
athornysituation.esp
awilderwasteland.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - LR.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Nemesis Armours.esp
ADAM - NCR Patrol Armour.esp
ADAM - Trooper Gloves.esp
ADAM - Project Nevada Patch.esp
The Town of Vice - A Gomorrah Overhaul.esp
boa ncrpahelmet.esp
RetrievableThrowables.esp
JIP Improved Recipe Menu.esp
LootMenu.esp
FCO - PathFixing Vanilla.esp
FCO - Roberts Patch.esp
kochandbohr.esp
outsidebets_meyersfix.esp
FNVLODGen.esp
DeselectQuests.esp
NevadaSkies - Ultimate DLC Edition.esp
Freeside Open Patch.esp
NVBIIAmbientNoise.esp
CourierRangerArmorV2.esp
CourierRangerArmorV2-PNXFile.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Near Death.esp
Project Nevada - EVE All DLC.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
WMX-ArenovalisTextures.esp
WMX-GunRunnersArsenal.esp
WMX-OldWorldBlues.esp
WMX-HonestHearts.esp
WMX-EVE-AllDLC.esp
AWOP-WMX-EVE AllDLC.esp
WMX-POPMerged.esp
NCR Doggy Buddies - Alsatian.esp
SaveKey.esp
Roberts_NewVegas.esp
betterbenny.esp
SaveCass.esp
ILO - A World of Pain.esp
ILO - Nevada Skies Patch.esp
ILO - PipBoy Light.esp
ILO - YUP Patch.esp
Interior Lighting Overhaul - Ultimate Edition.esp
IWS-Core-Civilians.esp
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
IWS-DM.esp
IWS-HH.esp
IWS-LR.esp
IWS-OWB.esp
The Weapon Mod Menu.esp
DYNAVISION 3.esp

I should probably merge this shit, but I have modded this game at such an intermittent pace with so many gaps the load order is a stew of where plugins are and aren't supposed to be. NV was my first modded game, so when I modded, it was a rough mixture of the most popular mods and whatever MATN had during that one play through with the mods he had. And couple that with gradually adding shit on and on for a year not even knowing what a load order was and then finding out and then promptly disregarding the idea because I was not manually sorting this shit. Tried LOOT, noticed no difference. Surprisingly, when all's said and done, the game only crashes every 20 minutes to 2 hours, quite a wide variance, always on loading screens/Fast Travelling, and just enough to the point where I wasn't bothered to fix it. There was no reason to optimize at the time. Something bricks my computer and before reinstalling my OS I took a list of all my mods and when everything was clean, including New Vegas, it went right back into the toilet. Add a dozen mods, give or take a few, from my old ones and I am left with this shit. It works just like it did before the aforementioned shitting of the bed. The same time variance before crashing, me being too lazy to fix it because it isn't that bad etc. Flash forward a year from then, to now, when I decide to install an enb and the Someguy series of mods, which I hadn't reinstalled for some reason and I wanted to replay. I install dynamo with some sketchy ass binaries and a d3d9.dll from a site that isn't Boris', because it wasn't there anymore, and the quest mods that I had played. The new quest mods and the enb I installed without checking if the old leviathan would even wake if I tried to run it so that is a mark against me. I do some tweaking with the enb and get it to work and not Eiffel 65 blind me and the quest mods seem to work fine. But then my weapons specifically started to turn into those error markers, with the !, and some raider bodies did the same. Then plants. Then buildings. Then some custom HUD shit from PN and other HUD stuff I have. All this does not happen immediately, it takes a minute and only after I switch weapons, even non mod weapons. And when i get killed, my most recent save was deleted. So I toggle AI on and off. Deactivate all plugins and mods then reactivate them. And I try to play. Again same shit. So I start a new game. Get out of Mitchell's house and all is fine. Everything works. I try to test it, I feel like the great inventors of the scientific method, Bacon and Aristotle's boner inducing intellect coursing through my veins. My test is to die. And I do. I get a grey screen with both the sounds of the game world as if I hadn't reloaded a save and the sounds of the main menu as if I was booted back to the main menu as well. Schrodinger's dumbass. I ctrl+alt+del my way out of there and my save is there. In my infinite hubris in the face of all that is divine I load that save, and oh my god.
https://preview.redd.it/gh8h7ugc1hx21.png?width=1680&format=png&auto=webp&s=d77bf44fbaf994bf059e21095d5dea101877e400
I am both asking for help and giving myself as an example of man's infinite hubris. I am Icarus and Arachne. I am a sinner in the hands of an angry god. Any help anyone here can give is appreciated, but I am really done with this, I have been shaken to my core.
submitted by phillipkredacted to FalloutMods [link] [comments]

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